Wow, we can’t wait for ISTE 2014 in Atlanta! Check out the schedule of 3D GameLab sessions, and be sure to drop by booth 3080 to meet guild officers, take pics, get your badges, and enter our raffle. Current 3D GameLab teachers, be sure to join us Sunday night for Bowling & Bites at Georgia Tech.
Virtual Unconference, Fully Online, July 30-31, 2014
Join us for our second annual FREE two day QuestBoise 2014 virtual unconference to explore designing and teaching with the experts in quest-based and gamified learning. Explore aspects of gamification in the classroom, including quest design, guild sites, the Open Badges Initiative, and more.
This year’s keynote speaker is Lee Sheldon, a professional game writer and designer, and an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. Lee wrote the bestselling bookThe Multiplayer Classroom: Designing Coursework as a Game (2011); his book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field.
Join Lee and seven additional invited speakers as they share their journeys and insights with gamified and quest-based learning. Register on the website now to receive email notification when events go live.
Hope to see you there!
Shallow (Lisa Dawley)
Sponsored by your friends at 3D GameLab, Rezzly, and GoGo Labs
Hey, do you teach students 13+ in 3D GameLab? Make registration in your course super easy by generating and passing out course codes to students. This video will show you how!
Get ready! ISTE 2014 in Atlanta is just around the corner. 3D GameLab is hosting a free Bowling & Bites night on Sunday, June 29th for 3D GameLab educators and their friends. Be sure to register, spots are limited. http://bowlingbites.eventbrite.com
ISTE 2013 has come and gone. At GoGo Labs, we were incredibly excited to have 3D GameLab showcased in the Epic Leadership event, and have our own Dr. Chris Haskell provide the keynote address for the Games SIG (SIGGS). Gamification of learning was a HOT topic this year at ISTE, and we’re happy to share two great blogs summarizing some of the cool initiatives happening in this area. Thanks for the love!
Game-Based Learning Ideas from ISTE
Edutopia | Andrew Miller
Sparks Created at ISTE13
Getting Smart | Susan Lucille Davis
Hey friends, good news from the fine folks at NYC Gap App Challenge! 3D GameLab has been named as a finalist, and as such, we qualify to partner with schools in NY City to prototype and develop innovative quest-based curriculum and training inside 3D GameLab.
Will you help us spread the word to your colleagues in NYC schools? We’d love to have another innovative partnership to do something amazing and extreme for kids!
Digital Badges: Lessons Learned | edWeb FreeWebinar, Register at http://ow.ly/lHuu9
Monday, June 10, 2013, 4:00 PM – 5:00 PM (Eastern Time)
Presented by Lisa Dawley, Ph.D., CEO of GoGo Labs, and Julie Stratton, teacher at Cape May County Technical High School in New Jersey
Are you considering digital badge implementation in your school or classroom? In edWeb Community’s next webinar, Go-Go Labs’ Lisa Dawley will share her experience over the last year, designing, implementing, and evaluating Mozilla open badges with high school students and teachers around the country. Teacher Julie Stratton will share lessons learned through the process so you can more easily add digital badges to your own program or curriculum. You’ll gain insight into strategies for partnering with technology and content providers as well as for using Mozilla open badge function. We’ll also look at curriculum design considerations and student motivation to earn badges (or not!) Join Lisa and Julie on June 10th to learn how to implement digital badges with your students.
Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a QM (Quality Matters) institution, so each new online course undergoes a review by trained QM reviewers at the school to ensure it meets standards for online learning.
Paula Ascher, Distance Learning and Instructional Technology Coordinator at the school was a reviewer on Grace’s course. As she reviewed the class using QMs rubric, she realized that there were aspects of quality “gamification” that weren’t present in the rubric, so she began to create some of those herself. This led to a larger discussion among EDUCAUSE’s Games & Learning Constituent Group, including Deb Adair, from Quality Matters.
Take a look at Paula’s Gamification Rubric in-progress, and let her know what you think!
For comments, you can reach Paula directly at PAscher@cgcc.cc.or.us
To learn more about 3D GameLab: http://rezzly.com
GoGo Labs, a learning technology spin-out from Boise State University, is betting that game mechanics provide a vehicle for the next generation of learning. And their bet is starting to pay off. Using their core platform, 3D GameLab, teachers and instructional designers in over 10 countries have participated in online teacher camps to play educational quests, earn experience points, rewards and badges, and “level up” through professional development. By choosing among a variety of quests they are able to create personalized learning pathways. Teachers gather in the “guild site” to share their insights, ask questions, and participate in synchronous events in environments such as Minecraft, World of Warcraft, and Second Life.
Armed with their gamification training and the tool, teachers then design quests for their students, turning class into a literal game. Quests can be aligned to Common Core Standards, ensuring that students are meeting requirements, but providing a personalized front-end experience focused on fun and meaningfulness that is customized to each student.
Early comparative studies showed that students learning in 3D GameLab completed more work on average, 92% of students earned “A’s,” and 65% will continue to quest in the same course after they’ve already earned their grade. “As my students say, ‘3D Game Lab rocks!’” said Tracie Hightower, who teaches Enrichment to fourth- and fifth-graders at the Roeper School in Bloomfield Hills, Mich. “It’s been a great source of inspiration of what ‘engagement’ really is for students. The environment has delivered on everything I promised to the students, parents and administration. Teachers passing by our classroom were amazed at how focused the students were during our time together.”
Earlier this year, GoGo Labs partnered with the National Oceanic and Atmospheric Administration to design Planet Stewards, science career pathway badges for high school students. Designed as an enhancement or replacement to a traditional science curriculum, students engaged in Planet Stewards can earn badges such as Marine Biologist, Severe Weather Forecaster, or Cartographer. Using Mozilla OBI coding, badges earned in 3D GameLab can be “pushed” to the Mozilla backpack and shared across the internet for employment or college recruitment purposes.
Dr. Lisa Dawley, CEO and Founder of GoGo Labs, says, “Early on, we had some teachers report they were “addicted” to questing, and their students were asking if quests could be played at home at night, on the weekends and over the summer. That’s when we knew we were on to something very special.”
3D GameLab re-launches in open beta teacher camps on May 1. A teen-only version focusing on game design, Teen GameLab, launches in August.