Epic Academy starts March 1st!

Posted by on 2:38 PM in Blog, Personalized Learning, Professional Development | 0 comments

Epic Academy: Personalized PD for Your School

March 1-13, 2017

Imagine a personalized professional development program in your school or district that helps teachers engage with the latest topics based on their own needs and interests. Join Lucas Gillispie, Director of Academic and Digital Learning for Surry County Schools in North Carolina, and creator of Epic Academy, a quest-based professional development program in North Carolina where teachers throughout the state are questing and connecting around such topics as how to use YouTube in the Classroom, Being a Connected Educator, the SAMR tech integration model and more. Hear about his success and challenges, and get tools and strategies for starting a personalized professional development program in your school or district!

  • Play quests anytime at your own pace
  • Attend optional synchronous events
  • Fully facilitated by Lucas Gillispie

Lucas is a passionate gamer and educator exploring the intersection of games and learning. He is the creator of the WoWinSchool Project, exploring the educational potential of online games like World of Warcraft with middle schoolers, was one of the earliest pioneers to bring Minecraft into classrooms, and is working to build game-inspired professional development for teachers in his district through his EPIC Academy program.

Legendary educators can participate in Epic Academy at no cost, or register here for $79 (includes three month access to Rezzly).

New 2017 workshops and features in Rezzly!

Posted by on 6:59 PM in Blog, Features, Game-Based Learning, Personalized Learning, Uncategorized | 0 comments

Hello friends! We’re excited to announce a new series of teacher workshops and platform features in Rezzly for 2017!


Check out our new facilitated Teacher Camps, starting in February with Google Classroom & Tech Integration hosted by guild officer Mark Suter, Henry Ford Innovator Teacher of the Year!  Some of our workshops include:

  • Epic Academy: Create personalized professional development for your school or district
  • Play This, Learn That: Learn to add commercial video games to your classroom curriculum
  • Exploring Personalized Learning: how to empower students by creating ownership of their own learning
  • Edupreneurs in the Classroom: starting a classroom business with students as entrepreneurs and innovators
  • Minecraft for Teachers: It’s back! Join Lucas Gillispie to explore how to start a Minecraft program in your class or school
  • Coding for Everyone: Computer science that is fun and keeps everyone engaged
  • Social Media for Teachers: Start or add to your personalized learning network, and learn to use social media in the classroom

**All Rezzly Legendary accounts get free access to our workshops, found inside the Quest Armory. Hope to see you there!


We’re ramping up development in 2017 and currently working on single sign-on with Google and Canvas (LTI). Before summer arrives, you’ll also see a new avatar creator, as a first step toward creating items that can be awarded to students to add to their avatar. We’re also adding integration with the OpenEd library in the Quest Builder, giving you access to tens of thousands of free educational assets you can integrate into your quests.

We literally have hundreds of features we’d love to see in the platform. Feel free to add any wishlist function using the HELP button inside Rezzly. Our focus in 2017 will be on giving our users some new, engaging function and content, along with the development we need as a platform to integrate into a larger educational technology ecosystem, essential to support scaling of the platform.

We appreciate our teacher innovators–game on!


System Outage

Posted by on 11:15 AM in Blog | 0 comments

Update: The portal is back online as of 11:36 MT and appears stable. We’ll continue to monitor throughout the day.


We are aware of a system shutdown on our main portal (http://portal.3dgamelab.org)  as of 9:08 MT today. Our engineers are working to identify the problem and solution. We’ll report back here as soon as the system is viable. Our apologies for the inconvenience this may cause you or your students–this is our first system outage in over three years, and we take the problem very seriously.

3D GameLab is now Rezzly!!

Posted by on 4:21 PM in Blog | 0 comments

We’re really excited to launch our new name, REZZLY! We’re still the same great platform and same team running the show. After several years of using the brand 3D GameLab (and so many teachers confused by “3D”), we worked hard to identify a new name that represented fun, was easy to remember, and reflected our thoughts about the purposes of gamified learning.  In many online games, rezzing is a phrase that indicates a player is being brought back to life, or resurrected, or an item is being brought out of inventory and into view.

Rezzly…bringing educational players back to life 🙂  We hope you enjoy the new brand, and welcome Rezzly to the world!

New feature: More Groups in Teacher Accounts

Posted by on 3:12 PM in Blog | 0 comments

We’ve had a number of teachers request increasing the amount of available quest groups in Teacher accounts. We listened! You should now be able to add up to 25 quest groups at a time, instead of the previous 10, giving you more options for how to provide choice to your students.

Group Management – Group Copy & Archiving

At the conclusion of your course or unit of instruction, we recommend that you 1) make a copy of the group (Group Manager>Make a Copy), and 2) archive the old section. This will give you a fresh section of the course, complete with all quests, badges and rewards, but all students and the leaderboard will have been cleared out. This frees up seats in your teacher account so they can be re-used with new groups of students.

Please let us know if you have questions by using the HELP button in your account. We hope you enjoy this improved feature in 3D GameLab – Rezzly!

Game on! Shallow

New Feature: Remove Reward

Posted by on 2:34 PM in Blog, Features | 0 comments

The platform now provides instructors and any group managers with the ability to remove a reward (badge, achievement, award) that was accidentally given to a student. Once removed the system will recalculate the display of rewards in the leaderboard.

You can access this feature on a user’s playercard. Simply click GROUP, then find the player’s name and click the gamertag. On the playercard, you’ll find a new “Delete” option next to “Reward this User.”

You have more power now; remember to use it wisely!

New Feature: Student Teams

Posted by on 10:58 AM in Blog, Features | 0 comments

For those of you who have been waiting…we are happy to share a video demonstration of our new TEAMS feature.


Use teams to group your students, to assign selected quests to individual groups, create an in-class tournament, and more!  You can make teams open or invitation only, and you can give students permission to create their own teams for special projects!

If you come up with a creative way to use Teams, we’d love to hear about it.

New Feature: Boolean Logic

Posted by on 10:57 AM in Blog, Features | 0 comments


Hey, we are proud to announce a new feature has been added to the platform, Boolean Logic. This allows you as the teacher to set either/or preprequisites to both quests and rewards!

To learn more, watch this short video. We know many of you have been waiting for either/or logic, and we hope this meets your need!


Meetup at ISTE 2014!

Posted by on 12:15 PM in 3D GameLab, Blog, Game-Based Learning, QBL | 0 comments

Wow, we can’t wait for ISTE 2014 in Atlanta!  Check out the schedule of 3D GameLab sessions, and be sure to drop by booth 3080 to meet guild officers, take pics, get your badges, and enter our raffle. Current 3D GameLab teachers, be sure to join us Sunday night for Bowling & Bites at Georgia Tech.

QuestBoise 2014: Keynote Lee Sheldon!

Posted by on 7:59 PM in 3D GameLab, Blog, Game-Based Learning, QBL | 0 comments

Virtual Unconference, Fully Online, July 30-31, 2014

Join us for our second annual FREE two day QuestBoise 2014 virtual unconference to explore designing and teaching with the experts in quest-based and gamified learning. Explore aspects of gamification in the classroom, including quest design, guild sites, the Open Badges Initiative, and more.

This year’s keynote speaker is Lee Sheldon, a professional game writer and designer, and an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute.  Lee wrote the bestselling bookThe Multiplayer Classroom: Designing Coursework as a Game (2011); his book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field.

Join Lee and seven additional invited speakers as they share their journeys and insights with gamified and quest-based learning. Register on the website now to receive email notification when events go live.


Hope to see you there!

Shallow (Lisa Dawley)

Sponsored by your friends at 3D GameLab, Rezzly, and GoGo Labs