Posts by gamelabadmin

In the News at ISTE

ISTE 2013 has come and gone.  At GoGo Labs, we were incredibly excited to have 3D GameLab showcased in the Epic Leadership event, and have our own Dr. Chris Haskell provide the keynote address for the Games SIG (SIGGS).  Gamification of learning was a HOT topic this year at ISTE, and we’re happy to share two great blogs summarizing some of the cool initiatives happening in this area. Thanks for the love! Game-Based Learning Ideas from ISTE Edutopia | Andrew Miller http://www.edutopia.org/blog/gbl-ideas-from-iste-andrew-miller Sparks Created at ISTE13 Getting Smart | Susan Lucille Davis http://gettingsmart.com/2013/06/sparks-created-at-iste13/ ...

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NYC Gap App Challenge Finalist

Hey friends, good news from the fine folks at NYC Gap App Challenge!  3D GameLab has been named as a finalist, and as such, we qualify to partner with schools in NY City to prototype and develop innovative quest-based curriculum and training inside 3D GameLab. Will you help us spread the word to your colleagues in NYC schools?  We’d love to have another innovative partnership to do something amazing and extreme for...

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NOAA Planet Stewards launches July 1st!

The National Oceanic and Atmospheric Administration (NOAA) and GoGo Labs is proud to announce the July 2013 launch of Planet Stewards, quest-based learning and science career pathway badges for middle and high school students.  Planet Stewards encourages students to explore 15 career pathways such as Marine Biologist, Severe Weather Forecaster, Coastal Manager, and Volcanologist. Students access real-time data, use NOAA forecasting tools, and engage in applied scientific inquiry. Teacher training begins July 1, and requires approximately 10-15 hours of asynchronous online training, supplemented with optional live video conferencing events.  Up to 500 middle and high school science teachers will be accepted at no cost.  Participating teachers earn a NOAA Teacher badge.  Optional professional development credit is available.  For more information, see:...

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Digital Badges: Lessons Learned

Digital Badges: Lessons Learned | edWeb FreeWebinar, Register at http://ow.ly/lHuu9  Monday, June 10, 2013, 4:00 PM – 5:00 PM (Eastern Time) Presented by Lisa Dawley, Ph.D., CEO of GoGo Labs, and Julie Stratton, teacher at Cape May County Technical High School in New Jersey Are you considering digital badge implementation in your school or classroom? In edWeb Community’s next webinar, Go-Go Labs’ Lisa Dawley will share her experience over the last year, designing, implementing, and evaluating Mozilla open badges with high school students and teachers around the country. Teacher Julie Stratton will share lessons learned through the process so you can more easily add digital badges to your own program or curriculum. You’ll gain insight into strategies for partnering with technology and content providers as well as for using Mozilla open badge function. We’ll also look at curriculum design considerations and student motivation to earn badges (or not!) Join Lisa and Julie on June 10th to learn how to implement digital badges with your...

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A Rubric for Gamification of Learning?

Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a QM (Quality Matters) institution, so each new online course undergoes a review by trained QM reviewers at the school to ensure it meets standards for online learning. Paula Ascher, Distance Learning and Instructional Technology Coordinator at the school was a reviewer on Grace’s course. As she reviewed the class using QMs rubric, she realized that there were aspects of quality “gamification” that weren’t present in the rubric, so she began to create some of those herself. This led to a larger discussion among EDUCAUSE’s Games & Learning Constituent Group, including Deb Adair, from Quality Matters. Take a look at Paula’s Gamification Rubric in-progress, and let her know what you think! For comments, you can reach Paula directly at PAscher@cgcc.cc.or.us To learn more about 3D GameLab:...

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